Momentum Hospital Mural Project

Full Article here:
https://www.gamasutra.com/blogs/TudorMorris/20190418/340991/What_Happens_When_Game_Artists_Design_a_Mural.php

While 99% of the time we’re making games, every now and again an opportunity presents itself to use our games art skills for something extraordinary. In February 2018 an ensemble cast of our artists partnered with Momentum Children’s Charity and took on the challenge of renovating a hospital room at St Peter's Hospital in Chertsey. The process of designing a mural to the exact measurements of a room can be a pretty technical process—especially when game artists are involved.

We have a fantastic in-studio initiative at Mediatonic, PDT (Personal Development Time), where we are actively encouraged (as it says on the tin) to develop our personal skills in some way, be that learning new software, testing out new techniques, or simply working on personal projects to develop skills in a certain area.

I wanted to use this time to bring people together as a group to work on a collaborative project and thought Momentum Children’s Charity hospital mural project would be a great fit! Before joining Mediatonic I had done a variety of these room projects and they always stuck in my mind as some of the most enjoyable things I had ever worked on.

Everyone worked so hard at this that it seems unfair not to make any artist call outs for great work both in the development of, and in, the final image:

Amy Pearson - for the guidance on colour and line art as well as such emotive characters
Antoine Dekerle - for the 3D model for the mock
Daniel Ocean - for bringing that 3D model to life with our artwork in the preview tool
Daniel Hoang - for the style sketch that set the tone for the colour palette
Gina Nelson - for the sketches and guidance during the early stages
Gregor Kari - for really pushing the shapes on those fantastically wacky hat wearing fish
Jing Tan - for all the seahorses and the hiding dolphin, as well as those (sadly unused) amazing mermaid illustrations
Kate Price - for all the fantastic narrative sketches, especially the tickling octopus
Naim Simeon - for those great "hospital fish" images, colour and texture exploration as well as making all those rocks look so solid
Sam Geussens - for exploring the atlantis approach and style contribution in the early stages
Sophie North - for the amazing artwork of all those little narratives, especially the shy hammerhead and the clown fish
...oh, and me! Tudor Morris

The team!

The team!

Final Artwork

Final Artwork

Final Artwork + Crops

Final Artwork + Crops

3D mockup of the room

3D mockup of the room

Environment Asset Sheet

Environment Asset Sheet